![]() I will win if I get to determine when and where I fight. I have yet to go up against an AS Shokaku but I think the results will be similar. I can comfortably win 9 v 14 when fighting an AS Lexington if I manage my strafes and choose when to engage properly. Can they win air superiority over AS Lexington, Shokaku and Enterprise? Maybe, it comes down to how you use them and when and where you strafe. Can they hold their own one on one yah they can. Will your nine or ten fighters strafe down everything in the sky, yes they will. Even with dogfighting expert and the fighter buff module installed you get at most 2 full strafes either attack or break out before your guns are dry. Should he lose everything to a mistake? Maybe? It comes down to the fact that the BF109Ts have almost unuseably low ammo counts. ![]() The “strafe” is possibly over powered as I cleaned a full 34 aircraft off of an enterprise in one pass once. ![]() I haven’t found that to be the case though. So these current versions have 1 by 9 fighters, then three strike squads, 4.1 has 3 by 5 dive bombers with AP/HE option and 4.2 has 2 by 5 deep water torpedoes and 1 by 9 AP/HE dive bombers.Īt first glance the sole fighter squad seems a bit weak, but 9 or 10 aircraft seems overpoweringly strong despite the underwhelming tier 7 aircraft. As WG has named all of the different phases test 1 and test 2 I’m going reference them as (testing round).(ship number) so we have 4.1 and 4.2 currently, last round was 3.1 and 3.2 etc. Now to go into a bit more detail the two current test 1 and test 2. To put the TLDR at the top: these two versions of Graf Zeppelin feel good, even if deep water torpedoes from the air are still dumb, the dive bombers seem very all or nohing and the fighters are glass cannons.
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